2D to VR with Unity5 and Google Cardboard

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book 2D to VR with Unity5 and Google Cardboard by Roberto Dillon, CRC Press
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Author: Roberto Dillon ISBN: 9781351651325
Publisher: CRC Press Publication: April 7, 2017
Imprint: A K Peters/CRC Press Language: English
Author: Roberto Dillon
ISBN: 9781351651325
Publisher: CRC Press
Publication: April 7, 2017
Imprint: A K Peters/CRC Press
Language: English

The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.

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The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.

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