3D Math Primer for Graphics and Game Development

Nonfiction, Science & Nature, Mathematics, Recreations & Games, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book 3D Math Primer for Graphics and Game Development by Fletcher Dunn, Ian Parberry, CRC Press
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Author: Fletcher Dunn, Ian Parberry ISBN: 9781498759892
Publisher: CRC Press Publication: November 2, 2011
Imprint: A K Peters/CRC Press Language: English
Author: Fletcher Dunn, Ian Parberry
ISBN: 9781498759892
Publisher: CRC Press
Publication: November 2, 2011
Imprint: A K Peters/CRC Press
Language: English

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for

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