A Philosophy of Computer Art

Nonfiction, Art & Architecture, General Art, Criticism, Art History, Religion & Spirituality, Philosophy
Cover of the book A Philosophy of Computer Art by Dominic Lopes, Taylor and Francis
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Author: Dominic Lopes ISBN: 9781135277420
Publisher: Taylor and Francis Publication: September 10, 2009
Imprint: Routledge Language: English
Author: Dominic Lopes
ISBN: 9781135277420
Publisher: Taylor and Francis
Publication: September 10, 2009
Imprint: Routledge
Language: English

What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art?  

A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.

Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art?  

A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.

Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.

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