ActionScript for Multiplayer Games and Virtual Worlds

Nonfiction, Computers, Programming, Programming Languages
Cover of the book ActionScript for Multiplayer Games and Virtual Worlds by Jobe Makar, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jobe Makar ISBN: 9780321679468
Publisher: Pearson Education Publication: September 22, 2009
Imprint: New Riders Language: English
Author: Jobe Makar
ISBN: 9780321679468
Publisher: Pearson Education
Publication: September 22, 2009
Imprint: New Riders
Language: English
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!

ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:
  • How to connect users to achieve real-time interaction
  • When to make decisions on the server versus the game client
  • Time synchronization techniques
  • How to use dead reckoning smoothing to hide network latency
  • About tile-based games the isometric view
  • Techniques for customizing and rendering avatars in a virtual world

In addition, you’ll learn everything that goes into building:
  • A real-time multiplayer tank battle game
  • A real-time multilayer cooperative game
  • A virtual world
 
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!

ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:

In addition, you’ll learn everything that goes into building:
 

More books from Pearson Education

Cover of the book File System Forensic Analysis by Jobe Makar
Cover of the book Active Directory Domain Services 2008 How-To by Jobe Makar
Cover of the book Windows 8 Apps with XAML and C# Unleashed by Jobe Makar
Cover of the book Design Process and Opportunity Development (Chapter 8 from Disrupt Together) by Jobe Makar
Cover of the book Learning iOS Development by Jobe Makar
Cover of the book Special Edition Using Microsoft .NET Enterprise Servers by Jobe Makar
Cover of the book My Photos for Mac by Jobe Makar
Cover of the book Exam Ref MS-101 Microsoft 365 Mobility and Security by Jobe Makar
Cover of the book Inkscape by Jobe Makar
Cover of the book Nanoconvergence by Jobe Makar
Cover of the book Marketing Data Science by Jobe Makar
Cover of the book Exposure and Understanding the Histogram by Jobe Makar
Cover of the book Meet the iPad 2 Pocket Guide by Jobe Makar
Cover of the book Business Express: Persuasive Communication by Jobe Makar
Cover of the book Sams Teach Yourself HTML and CSS in 24 Hours by Jobe Makar
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy