Advanced Methods in Computer Graphics

With examples in OpenGL

Nonfiction, Computers, Application Software, Computer Graphics, General Computing
Cover of the book Advanced Methods in Computer Graphics by Ramakrishnan Mukundan, Springer London
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Author: Ramakrishnan Mukundan ISBN: 9781447123408
Publisher: Springer London Publication: February 10, 2012
Imprint: Springer Language: English
Author: Ramakrishnan Mukundan
ISBN: 9781447123408
Publisher: Springer London
Publication: February 10, 2012
Imprint: Springer
Language: English

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

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