An Introduction to Computer Graphics for Artists

Nonfiction, Computers, Application Software, Computer Graphics, General Computing, Art & Architecture, General Art
Cover of the book An Introduction to Computer Graphics for Artists by Andrew Paquette, Springer London
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Andrew Paquette ISBN: 9781447151005
Publisher: Springer London Publication: July 8, 2014
Imprint: Springer Language: English
Author: Andrew Paquette
ISBN: 9781447151005
Publisher: Springer London
Publication: July 8, 2014
Imprint: Springer
Language: English

An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered.

Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist.

All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered.

Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist.

All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.

More books from Springer London

Cover of the book Management of Lung Cancer in Older People by Andrew Paquette
Cover of the book Awareness Systems by Andrew Paquette
Cover of the book Developing Insights in Cartilage Repair by Andrew Paquette
Cover of the book Internet-based Control Systems by Andrew Paquette
Cover of the book Software and Systems Traceability by Andrew Paquette
Cover of the book Experience with Technology by Andrew Paquette
Cover of the book Neoclassical Theory of Electromagnetic Interactions by Andrew Paquette
Cover of the book Herpes Simplex Virus by Andrew Paquette
Cover of the book The Fallopian Tube by Andrew Paquette
Cover of the book Informatics and Management Science III by Andrew Paquette
Cover of the book Atlas of Real Time 3D Transesophageal Echocardiography by Andrew Paquette
Cover of the book Iterative Learning Control for Electrical Stimulation and Stroke Rehabilitation by Andrew Paquette
Cover of the book Dermatoethics by Andrew Paquette
Cover of the book Machine Learning for Vision-Based Motion Analysis by Andrew Paquette
Cover of the book Coordinative Practices in the Building Process by Andrew Paquette
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy