Android Game Programming by Example

Nonfiction, Computers, Application Software, Multimedia, Entertainment & Games, Game Programming - Graphics, General Computing
Cover of the book Android Game Programming by Example by John Horton, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: John Horton ISBN: 9781785286193
Publisher: Packt Publishing Publication: June 30, 2015
Imprint: Packt Publishing Language: English
Author: John Horton
ISBN: 9781785286193
Publisher: Packt Publishing
Publication: June 30, 2015
Imprint: Packt Publishing
Language: English

Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games.

This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games.

This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.

More books from Packt Publishing

Cover of the book SharePoint 2013 WCM Advanced Cookbook by John Horton
Cover of the book Less Web Development Essentials by John Horton
Cover of the book iWork for Mac OS X Cookbook by John Horton
Cover of the book Android User Interface Development: Beginner's Guide by John Horton
Cover of the book Getting Started with nopCommerce by John Horton
Cover of the book MySQL Admin Cookbook by John Horton
Cover of the book Reporting with Microsoft SQL Server 2012 by John Horton
Cover of the book Network Scanning Cookbook by John Horton
Cover of the book ASP.NET 3.5 Application Architecture and Design by John Horton
Cover of the book Building RESTful Web Services with PHP 7 by John Horton
Cover of the book Getting Started with Python and Raspberry Pi by John Horton
Cover of the book Mastering Zendesk by John Horton
Cover of the book Jasmine JavaScript Testing by John Horton
Cover of the book Practical Convolutional Neural Networks by John Horton
Cover of the book Learning Angular 2 by John Horton
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy