Architectures of Illusion

From Motion Pictures to Navigable Interactive Environments

Nonfiction, Art & Architecture, Architecture, General Art, Social & Cultural Studies, Social Science
Cover of the book Architectures of Illusion by Francois Penz, Intellect Books Ltd
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Author: Francois Penz ISBN: 9781841508924
Publisher: Intellect Books Ltd Publication: January 1, 2003
Imprint: Intellect Language: English
Author: Francois Penz
ISBN: 9781841508924
Publisher: Intellect Books Ltd
Publication: January 1, 2003
Imprint: Intellect
Language: English

The world of media production is in a state of rapid transformation. In this age of the Internet, interactivity and digital broadcasting, do traditional standards of quality apply or must we identify and implement new criteria? This profile of the work of the Cambridge University Moving Image Studio (CUMIS), presents a strong argument that new developments in digital media are absolutely dependent on an understanding of traditional excellence. The book stands alone in placing equal emphasis on theoretical and practical aspects of its subject matter and avoids jargon so as to be easily understood by the general reader as well as the specialist. Chapters discuss: animation • navigable architectural environments • moving image narrativity, questions of truth and representation • virtuality/reality • synthetic imaging • interactivity. This broad analysis of current research, teaching and media production contains essential information for all those working or studying in the areas of multimedia, architecture, film and television.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The world of media production is in a state of rapid transformation. In this age of the Internet, interactivity and digital broadcasting, do traditional standards of quality apply or must we identify and implement new criteria? This profile of the work of the Cambridge University Moving Image Studio (CUMIS), presents a strong argument that new developments in digital media are absolutely dependent on an understanding of traditional excellence. The book stands alone in placing equal emphasis on theoretical and practical aspects of its subject matter and avoids jargon so as to be easily understood by the general reader as well as the specialist. Chapters discuss: animation • navigable architectural environments • moving image narrativity, questions of truth and representation • virtuality/reality • synthetic imaging • interactivity. This broad analysis of current research, teaching and media production contains essential information for all those working or studying in the areas of multimedia, architecture, film and television.

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