AI for Games, Third Edition

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, General Computing, Art & Architecture, General Art
Big bigCover of AI for Games, Third Edition

More books from CRC Press

bigCover of the book An Introduction to Linear Algebra by
bigCover of the book Textile and Clothing Design Technology by
bigCover of the book Probability, Random Signals, and Statistics by
bigCover of the book Practical Manual on Plant Cytogenetics by
bigCover of the book Real Variables by
bigCover of the book Modeling and Simulation of Systems Using MATLAB and Simulink by
bigCover of the book Sustainable Practices in the Built Environment by
bigCover of the book Sensor Networks for Sustainable Development by
bigCover of the book Mobile Barrages and Intakes on Sediment Transporting Rivers by
bigCover of the book BTEC First ICT Practitioners Curriculum Support Pack by
bigCover of the book Animated Realism by
bigCover of the book A Systematic Approach to Learning Robot Programming with ROS by
bigCover of the book Biostatistics for Epidemiologists by
bigCover of the book The Role of Phosphonates in Living Systems by
bigCover of the book Quantitative Modeling of Derivative Securities by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy