Emerging Research and Trends in Gamification

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Entertainment, Games, Video & Electronic, Video & Electronic Games
Big bigCover of Emerging Research and Trends in Gamification

More books from IGI Global

bigCover of the book Principal Concepts in Applied Evolutionary Computation by
bigCover of the book Cases on Globalized and Culturally Appropriate E-Learning by
bigCover of the book Achieving Effective Integrated E-Care Beyond the Silos by
bigCover of the book 3-D Surface Geometry and Reconstruction by
bigCover of the book Non-Conventional Machining in Modern Manufacturing Systems by
bigCover of the book Developing Workforce Diversity Programs, Curriculum, and Degrees in Higher Education by
bigCover of the book Inter-Organizational Information Systems and Business Management by
bigCover of the book Psychosocial Studies of the Individual's Changing Perspectives in Alzheimer's Disease by
bigCover of the book Instructional Design by
bigCover of the book The Dark Web by
bigCover of the book E-Government Services Design, Adoption, and Evaluation by
bigCover of the book Handbook of Research on Design and Management of Lean Production Systems by
bigCover of the book Handbook of Research on Cross-Cultural Business Education by
bigCover of the book Analyzing the Strategic Role of Social Networking in Firm Growth and Productivity by
bigCover of the book Business Intelligence by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy