Games User Research

A Case Study Approach

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Big bigCover of Games User Research

More books from CRC Press

bigCover of the book Reverse Pharmacology by
bigCover of the book Introduction to Analytical Gas Chromatography, Revised and Expanded by
bigCover of the book Cities' Identity Through Architecture and Arts by
bigCover of the book Particle Characterization in Technology by
bigCover of the book Wireless Internet Handbook by
bigCover of the book Bioenergy and Biofuels by
bigCover of the book Water Bankruptcy in the Land of Plenty by
bigCover of the book Point Processes and Their Statistical Inference by
bigCover of the book A Practical Guide to Age-Period-Cohort Analysis by
bigCover of the book Compendium of Health Statistics by
bigCover of the book Managing Complex Construction Projects by
bigCover of the book Brickwork by
bigCover of the book Pervasive Computing by
bigCover of the book Financial and Economic Tools Used in the World Hospitality Industry by
bigCover of the book Life Cycle Assessment in the Built Environment by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy