Integrating Video Game Research and Practice in Library and Information Science

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Reference & Language, Reference
Big bigCover of Integrating Video Game Research and Practice in Library and Information Science

More books from IGI Global

bigCover of the book Climate Change and Environmental Concerns by
bigCover of the book Consumer-Driven Technologies in Healthcare by
bigCover of the book Instructional Strategies in General Education and Putting the Individuals With Disabilities Act (IDEA) Into Practice by
bigCover of the book IT in the Public Sphere by
bigCover of the book Social Considerations of Migration Movements and Immigration Policies by
bigCover of the book Simulation and Gaming for Mathematical Education by
bigCover of the book Ethical and Sustainable Supply Chain Management in a Global Context by
bigCover of the book Remote Work and Collaboration by
bigCover of the book Child Development and the Use of Technology by
bigCover of the book Developing Organizational Maturity for Effective Project Management by
bigCover of the book Professional Advancements and Management Trends in the IT Sector by
bigCover of the book Trends in Music Information Seeking, Behavior, and Retrieval for Creativity by
bigCover of the book Human-Information Interaction and Technical Communication by
bigCover of the book Clinical Costing Techniques and Analysis in Modern Healthcare Systems by
bigCover of the book Financial Market Regulations and Legal Challenges in South Asia by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy