Matrix Transforms for Computer Games and Animation

Nonfiction, Computers, Advanced Computing, Engineering, Computer Vision, Science & Nature, Mathematics, General Computing
Big bigCover of Matrix Transforms for Computer Games and Animation

More books from Springer London

bigCover of the book Noninvasive Vascular Diagnosis by
bigCover of the book Surgical Treatment of Hemorrhoids by
bigCover of the book Measure, Integral and Probability by
bigCover of the book Machining of Complex Sculptured Surfaces by
bigCover of the book A Practical Guide to Human Cancer Genetics by
bigCover of the book Economic Modeling Using Artificial Intelligence Methods by
bigCover of the book Light-Based Therapies for Skin of Color by
bigCover of the book Hyperconnectivity by
bigCover of the book Mobile TV: Customizing Content and Experience by
bigCover of the book Aortic Stenosis by
bigCover of the book Management of Myocardial Reperfusion Injury by
bigCover of the book Analysis for Computer Scientists by
bigCover of the book General Principles of Orthopedics and Trauma by
bigCover of the book Movement Disorders in Dementias by
bigCover of the book Affine Maps, Euclidean Motions and Quadrics by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy