Transforming Learning and IT Management through Gamification

Business & Finance, Industries & Professions, Information Management, Nonfiction, Computers, General Computing, Internet
Big bigCover of Transforming Learning and IT Management through Gamification

More books from Springer International Publishing

bigCover of the book Islamophobia and Radicalization by
bigCover of the book Societies, Social Inequalities and Marginalization by
bigCover of the book Nursing Care and ECMO by
bigCover of the book Genomic Architecture of Schizophrenia Across Diverse Genetic Isolates by
bigCover of the book Data Interpretation in Anesthesia by
bigCover of the book Mobile Networks and Management by
bigCover of the book Language Attitudes and Identities in Multilingual China by
bigCover of the book Computer Science – CACIC 2017 by
bigCover of the book Nuclear Medicine Technology by
bigCover of the book The Dynamics of Judicial Independence by
bigCover of the book Towards an Interdisciplinary Approach in Earth System Science by
bigCover of the book Long-Range Dependence and Sea Level Forecasting by
bigCover of the book Principles of Free Electron Lasers by
bigCover of the book Essential Competencies for English-medium University Teaching by
bigCover of the book Race, Gender, and Religion in the Vietnamese Diaspora by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy