VR, Simulations and Serious Games for Education

Nonfiction, Computers, Advanced Computing, Artificial Intelligence, Reference & Language, Education & Teaching, Teaching, Computers & Technology, General Computing
Big bigCover of VR, Simulations and Serious Games for Education

More books from Springer Singapore

bigCover of the book Critique of Hong Kong Nativism by
bigCover of the book Translational Biomedical Informatics by
bigCover of the book The Rotating Beam Problem in Helicopter Dynamics by
bigCover of the book Selected Papers from the Asia-Pacific Conference on Economics & Finance (APEF 2016) by
bigCover of the book Promoting Development by
bigCover of the book Multi-photon Quantum Secure Communication by
bigCover of the book Education in Malaysia by
bigCover of the book Advances in Real and Complex Analysis with Applications by
bigCover of the book Adaptive Image Processing Algorithms for Printing by
bigCover of the book Signal and Information Processing, Networking and Computers by
bigCover of the book Competition-Based Neural Networks with Robotic Applications by
bigCover of the book Regenerative Medicine: Laboratory to Clinic by
bigCover of the book Emerging Champions in the Digital Economy by
bigCover of the book Geo-Spatial Knowledge and Intelligence by
bigCover of the book Legal Language and Business Communication by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy