Blender 2.5 Materials and Textures Cookbook

Nonfiction, Computers, Advanced Computing, Information Technology
Cover of the book Blender 2.5 Materials and Textures Cookbook by Colin Litster, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Colin Litster ISBN: 9781849512893
Publisher: Packt Publishing Publication: January 25, 2011
Imprint: Packt Publishing Language: English
Author: Colin Litster
ISBN: 9781849512893
Publisher: Packt Publishing
Publication: January 25, 2011
Imprint: Packt Publishing
Language: English
Each chapter in the book follows a themed approach to creating materials using the new Blender 2.5 features. As you read through each chapter you will learn approaches to create materials and textures. These materials and textures will help you to create a flawless simulation of real-world objects. You need not read the chapters in any particular order to learn to use the Blender 3D suite for materials simulation appropriately. Every recipe in this book will enable you to create a usable material or texture effect as well as teaching you techniques that save your time. If you are a Graphics Designer looking to master the features for materials and textures to create realistic looking models in Blender, then this book is for you. It can be read by both beginners and experienced Blender users; however, prior understanding of object creation and manipulation in Blender would be an advantage. This is a must-read for Blender users who want to learn the concepts and at the same time experiment with the different Blender Material and texture functions.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Each chapter in the book follows a themed approach to creating materials using the new Blender 2.5 features. As you read through each chapter you will learn approaches to create materials and textures. These materials and textures will help you to create a flawless simulation of real-world objects. You need not read the chapters in any particular order to learn to use the Blender 3D suite for materials simulation appropriately. Every recipe in this book will enable you to create a usable material or texture effect as well as teaching you techniques that save your time. If you are a Graphics Designer looking to master the features for materials and textures to create realistic looking models in Blender, then this book is for you. It can be read by both beginners and experienced Blender users; however, prior understanding of object creation and manipulation in Blender would be an advantage. This is a must-read for Blender users who want to learn the concepts and at the same time experiment with the different Blender Material and texture functions.

More books from Packt Publishing

Cover of the book Scala: Guide for Data Science Professionals by Colin Litster
Cover of the book Mastering Android Studio 3 by Colin Litster
Cover of the book Hands-On Natural Language Processing with Python by Colin Litster
Cover of the book Learning Jupyter by Colin Litster
Cover of the book Sencha Touch Cookbook by Colin Litster
Cover of the book Neural Network Programming with Java - Second Edition by Colin Litster
Cover of the book Hands-On Microservices with Kotlin by Colin Litster
Cover of the book HLSL Development Cookbook by Colin Litster
Cover of the book Microsoft Power BI Complete Reference by Colin Litster
Cover of the book TIBCO Spotfire for Developers by Colin Litster
Cover of the book iOS 10 Programming for Beginners by Colin Litster
Cover of the book Magento PHP Developer's Guide - Second Edition by Colin Litster
Cover of the book PowerPivot for Advanced Reporting and Dashboards by Colin Litster
Cover of the book Gitolite Essentials by Colin Litster
Cover of the book Zabbix Performance Tuning by Colin Litster
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy