Chris Young: 19 books

Book cover of Beginnings
by Alanah Andrews, Maddie Jensen, Matthew P. Copping
Language: English
Release Date: November 24, 2018

16 stories. 16 Australian authors. One theme. Beginnings. Esmeralda is trapped in a nightmare, unable to wake and escape from the darkness. A simple bus trip turns into a fight for survival. Alone in a strange place with no memories of who she is or how she got there, Alora's...
Book cover of A Flash of Words

A Flash of Words

49 Flash-Fiction Stories

by Brian Paone, JM Ames, Alanh Andrews
Language: English
Release Date: December 20, 2018

From Scout Media comes A Flash of Words—the fifth volume in an ongoing short story anthology series featuring authors from all over the world, but the first in which the stories are exclusively flash-fiction pieces. In this installation, no limits were set on genre, allowing the authors to...
Book cover of Justice Reinvestment

Justice Reinvestment

Winding Back Imprisonment

by Chris Cunneen, David Brown, Melanie Schwartz
Language: English
Release Date: January 26, 2016

Justice reinvestment was introduced as a response to mass incarceration and racial disparity in the United States in 2003. This book examines justice reinvestment from its origins, its potential as a mechanism for winding back imprisonment rates, and its portability to Australia, the United Kingdom...
Book cover of Thomas Carlyle and the Idea of Influence
by Mark Allison, Laura Beer, Michael Bentley
Language: English
Release Date: June 20, 2018

That Thomas Carlyle was influential in his own lifetime and continues to be so over 130 years after his death is a proposition with which few will disagree. His role as his generation’s foremost interpreter of German thought, his distinctive rhetorical style, his approach to history via the “innumerable...
Book cover of Designing Online Information Literacy Games Students Want to Play
by Karen Markey, Chris Leeder, Soo Young Rieh
Language: English
Release Date: March 12, 2014

Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. The authors draw on their experience designing the BiblioBouts information literacy game, deploying...
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