Huaming Chen: 1 book

Book cover of Building a 2D Game Physics Engine

Building a 2D Game Physics Engine

Using HTML5 and JavaScript

by Michael Tanaya, Jebediah Pavleas, Kelvin Sung
Language: English
Release Date: January 11, 2017

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body...
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