Kelvin Sung: 3 books

Book cover of Learn 2D Game Development with C#

Learn 2D Game Development with C#

For iOS, Android, Windows Phone, Playstation Mobile and More

by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu
Language: English
Release Date: January 25, 2014

2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working...
Book cover of Build your own 2D Game Engine and Create Great Web Games
by Kelvin Sung, Jebediah Pavleas, Fernando Arnez
Language: English
Release Date: October 13, 2015

Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in...
Book cover of Building a 2D Game Physics Engine

Building a 2D Game Physics Engine

Using HTML5 and JavaScript

by Michael Tanaya, Jebediah Pavleas, Kelvin Sung
Language: English
Release Date: January 11, 2017

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body...
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