Mark V Pauly: 4 books

Book cover of Health Reform without Side Effects

Health Reform without Side Effects

Making Markets Work for Individual Health Insurance

by Mark V. Pauly
Language: English
Release Date: September 1, 2013

Mark V. Pauly offers a detailed look at the individual insurance market in the United States. He explains how it works, suggests approaches to improvement that build on what currently works well, and provides a realistic assessment of how much improvement we can demand and expect. He concludes that,...
Book cover of Managing Discovery in the Life Sciences

Managing Discovery in the Life Sciences

Harnessing Creativity to Drive Biomedical Innovation

by Philip A. Rea, Mark V. Pauly, Lawton R. Burns
Language: English
Release Date: February 1, 2018

In this book, distinguished scholars Philip A. Rea, Mark V. Pauly, and Lawton R. Burns explore the science and management behind marketable biomedical innovations. They look at how the science actually played out through the interplay of personalities, the cultures within and between academic and...
Book cover of Insurance and Behavioral Economics

Insurance and Behavioral Economics

Improving Decisions in the Most Misunderstood Industry

by Professor Howard C. Kunreuther, Professor Mark V. Pauly, Dr Stacey McMorrow
Language: English
Release Date: January 28, 2013

This book examines the behavior of individuals at risk and insurance industry decision makers involved in selling, buying and regulation. It compares their actions to those predicted by benchmark models of choice derived from classical economic theory. Where actual choices stray from predictions,...
Book cover of Computer Animation Complete

Computer Animation Complete

All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques

by Ken Perlin, David S. Ebert, Mark R. Wilkins
Language: English
Release Date: October 13, 2009

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that...
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