Mizuko Ito: 8 books

Book cover of Safe Space and Shared Interests

Safe Space and Shared Interests

YOUmedia Chicago as a Laboratory for Connected Learning

by Kiley Larson, Mizuko Ito, Eric Brown
Language: English
Release Date: November 13, 2013

In today’s digital and networked media ecology, young people have a wealth of new learning opportunities that span home, school, community, and peer culture. In addition to being able to access well-established learning resources in the form of school-based classes, museums, and libraries, young people...
Book cover of Participatory Culture in a Networked Era

Participatory Culture in a Networked Era

A Conversation on Youth, Learning, Commerce, and Politics

by Henry Jenkins, Mizuko Ito, danah boyd
Language: English
Release Date: November 5, 2015

In the last two decades, both the conception and the practice of participatory culture have been transformed by the new affordances enabled by digital, networked, and mobile technologies. This exciting new book explores that transformation by bringing together three leading figures in conversation....
Book cover of Connected Learning: An Agenda for Research and Design
by Mizuko Ito, Kris Gutiérrez, Sonia Livingstone
Language: English
Release Date: January 14, 2013

This report is a synthesis of ongoing research, design, and implementation of an approach to education called “connected learning.” It advocates for broadened access to learning that is socially embedded, interest-driven, and oriented toward educational, economic, or political opportunity. Connected...
Book cover of Living and Learning with New Media: Summary of Findings from the Digital Youth Project
by Mizuko Ito, Heather Horst, Matteo Bittanti
Language: English
Release Date: June 5, 2009

The summary of an ambitious three-year ethnographic investigation into the uses of new media in varied settings by American youth.
Book cover of Affinity Online

Affinity Online

How Connection and Shared Interest Fuel Learning

by Mizuko Ito, Crystle Martin, Rachel Cody Pfister
Language: English
Release Date: December 18, 2018

How online affinity networks expand learning and opportunity for young people Boyband One Direction fanfiction writers, gamers who solve math problems together, Harry Potter fans who knit for a cause. Across subcultures and geographies, young fans have found each other and formed community...
Book cover of Engineering Play: A Cultural History of Children's Software
by Mizuko Ito
Language: English
Release Date: October 30, 2009

How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning.
Book cover of Fandom Unbound: Otaku Culture in a Connected World
by Mizuko Ito, Daisuke Okabe, Izumi Tsuji
Language: English
Release Date: January 15, 2012

Book cover of From Good Intentions to Real Outcomes

From Good Intentions to Real Outcomes

Equity by Design in Learning Technologies

by Mizuko Ito, Justin Reich
Language: English
Release Date: October 30, 2017

The growth of online communication, media, and gaming is driving dramatic changes in how we learn. Responding to these shifts, new forms of technology-enhanced learning and instruction, such as personalized learning, open online courses, educational games and apps, and tools for learning analytics,...
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