How to Philosophize with a Digital Hammer
by
Stefano Gualeni
Language: English
Release Date: July 14, 2015
Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.