Science, math, and code for realistic effects
by
David M Bourg, Bryan Bywalec
Language: English
Release Date: April 11, 2013
If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox,...