Build a Super Marlo Runner Game In Unity

Nonfiction, Entertainment, Games
Cover of the book Build a Super Marlo Runner Game In Unity by John Bura, Alexandra Kropova, Glauco Pires, Lulu.com
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Author: John Bura, Alexandra Kropova, Glauco Pires ISBN: 9781387139026
Publisher: Lulu.com Publication: August 1, 2017
Imprint: Lulu.com Language: English
Author: John Bura, Alexandra Kropova, Glauco Pires
ISBN: 9781387139026
Publisher: Lulu.com
Publication: August 1, 2017
Imprint: Lulu.com
Language: English
Do you want to learn game development? In this book, you will learn how to make a Super Marlo Runner game in Unity. In this game, a player will move consistently forward throughout several levels. Throughout the level, you need to jump to destroy enemies, climb up walls, and collect coins. This book makes creating your own game easy and efficient. You will learn how to build a game from scratch. You will set up a project, create basic art, and implement functionality. You will learn how to code in C# using optimal coding practices. This book targets beginners. You will be able to navigate the Unity interface to make your own games. By the end of this book, you will have a completed game that you can put in your portfolio, or add onto with your own ideas. You will be able to think from the player's point of view to give the players of your games the best experience. If you want to be a game developer, this is the book for you. For additional books, courses, and more, visit mammothinteractive.com.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Do you want to learn game development? In this book, you will learn how to make a Super Marlo Runner game in Unity. In this game, a player will move consistently forward throughout several levels. Throughout the level, you need to jump to destroy enemies, climb up walls, and collect coins. This book makes creating your own game easy and efficient. You will learn how to build a game from scratch. You will set up a project, create basic art, and implement functionality. You will learn how to code in C# using optimal coding practices. This book targets beginners. You will be able to navigate the Unity interface to make your own games. By the end of this book, you will have a completed game that you can put in your portfolio, or add onto with your own ideas. You will be able to think from the player's point of view to give the players of your games the best experience. If you want to be a game developer, this is the book for you. For additional books, courses, and more, visit mammothinteractive.com.

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