Codename Revolution

The Nintendo Wii Platform

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, General Computing
Cover of the book Codename Revolution by Steven E. Jones, George K. Thiruvathukal, The MIT Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Steven E. Jones, George K. Thiruvathukal ISBN: 9780262300537
Publisher: The MIT Press Publication: February 24, 2012
Imprint: The MIT Press Language: English
Author: Steven E. Jones, George K. Thiruvathukal
ISBN: 9780262300537
Publisher: The MIT Press
Publication: February 24, 2012
Imprint: The MIT Press
Language: English

Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon.

The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or “Wiimote”) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space.

Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming—which eventually led to the release of Sony's Move and Microsoft's Kinect—to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon.

The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or “Wiimote”) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space.

Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming—which eventually led to the release of Sony's Move and Microsoft's Kinect—to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.

More books from The MIT Press

Cover of the book Sustainable Urban Metabolism by Steven E. Jones, George K. Thiruvathukal
Cover of the book The Politics of Adoption by Steven E. Jones, George K. Thiruvathukal
Cover of the book American Urban Form by Steven E. Jones, George K. Thiruvathukal
Cover of the book Simulation and Its Discontents by Steven E. Jones, George K. Thiruvathukal
Cover of the book Late-Talking Children by Steven E. Jones, George K. Thiruvathukal
Cover of the book Being Ecological by Steven E. Jones, George K. Thiruvathukal
Cover of the book A Metaphysics of Psychopathology by Steven E. Jones, George K. Thiruvathukal
Cover of the book In Praise of Reason by Steven E. Jones, George K. Thiruvathukal
Cover of the book Beyond the Big Ditch by Steven E. Jones, George K. Thiruvathukal
Cover of the book Science and Technology in the Global Cold War by Steven E. Jones, George K. Thiruvathukal
Cover of the book What the Digital Future Holds by Steven E. Jones, George K. Thiruvathukal
Cover of the book Architectural Intelligence by Steven E. Jones, George K. Thiruvathukal
Cover of the book Elbow Room by Steven E. Jones, George K. Thiruvathukal
Cover of the book Rethinking Human Evolution by Steven E. Jones, George K. Thiruvathukal
Cover of the book Missed Information by Steven E. Jones, George K. Thiruvathukal
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy