Computer Graphics for Java Programmers

Nonfiction, Computers, Application Software, CAD/CAM, Computer Graphics, General Computing
Cover of the book Computer Graphics for Java Programmers by Kang Zhang, Leen Ammeraal, Springer International Publishing
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Author: Kang Zhang, Leen Ammeraal ISBN: 9783319633572
Publisher: Springer International Publishing Publication: October 12, 2017
Imprint: Springer Language: English
Author: Kang Zhang, Leen Ammeraal
ISBN: 9783319633572
Publisher: Springer International Publishing
Publication: October 12, 2017
Imprint: Springer
Language: English

This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding.

Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java.

Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding.

Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java.

Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.

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