Creating add-ons for Blender

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Computers, Application Software, Computer Graphics
Cover of the book Creating add-ons for Blender by Michel Anders, Michel Anders
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Michel Anders ISBN: 9781370558001
Publisher: Michel Anders Publication: August 2, 2016
Imprint: Smashwords Edition Language: English
Author: Michel Anders
ISBN: 9781370558001
Publisher: Michel Anders
Publication: August 2, 2016
Imprint: Smashwords Edition
Language: English

This primer on writing Blender add-ons aims to be short an sweet and pretty fast paced. This means that we cover quite a lot of concepts in a short time but I have provided links to additional information where relevant.

You also need to have some experience in writing Python programs but other than that you will find that writing Blender add-ons is surprisingly simple. Almost anything is possible due to the large amount of built-in functionality available from within Python and this huge collection of classes and functions might be a little bewildering to navigate but the basics of a Blender add-on are easy to grasp in just a few hours.

In this primer you will start with an almost trivial add-on and work your way to a full fledged add-on that manipulates meshes and is fully integrated with Blender own graphical user interface, complete with user configurable properties and custom icons.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This primer on writing Blender add-ons aims to be short an sweet and pretty fast paced. This means that we cover quite a lot of concepts in a short time but I have provided links to additional information where relevant.

You also need to have some experience in writing Python programs but other than that you will find that writing Blender add-ons is surprisingly simple. Almost anything is possible due to the large amount of built-in functionality available from within Python and this huge collection of classes and functions might be a little bewildering to navigate but the basics of a Blender add-on are easy to grasp in just a few hours.

In this primer you will start with an almost trivial add-on and work your way to a full fledged add-on that manipulates meshes and is fully integrated with Blender own graphical user interface, complete with user configurable properties and custom icons.

More books from Computer Graphics

Cover of the book Applied Signal and Image Processing by Michel Anders
Cover of the book Adobe Creative Suite 5 Design Premium Classroom in a Book by Michel Anders
Cover of the book MAXON CINEMA 4D R16 Studio: A Tutorial Approach, 3rd Edition by Michel Anders
Cover of the book Computer Graphics in Medical Research and Hospital Administration by Michel Anders
Cover of the book Gestión de la calidad de productos editoriales multimedia. ARGN0110 by Michel Anders
Cover of the book Splitting Methods in Communication, Imaging, Science, and Engineering by Michel Anders
Cover of the book Mastering Cocos2d Game Development by Michel Anders
Cover of the book Computer-Assisted and Robotic Endoscopy by Michel Anders
Cover of the book Créer son image de marque - MODULE EXTRAIT DE Solutions informatiques pour les TPE ...avec des logiciels libres by Michel Anders
Cover of the book Computational Pathology and Ophthalmic Medical Image Analysis by Michel Anders
Cover of the book Essential Mathcad for Engineering, Science, and Math by Michel Anders
Cover of the book Sparse Image and Signal Processing by Michel Anders
Cover of the book Designing Data Visualizations by Michel Anders
Cover of the book Adobe SpeedGrade CC Classroom in a Book by Michel Anders
Cover of the book Medical Image Computing and Computer Assisted Intervention – MICCAI 2018 by Michel Anders
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy