Creating add-ons for Blender

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Computers, Application Software, Computer Graphics
Cover of the book Creating add-ons for Blender by Michel Anders, Michel Anders
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Michel Anders ISBN: 9781370558001
Publisher: Michel Anders Publication: August 2, 2016
Imprint: Smashwords Edition Language: English
Author: Michel Anders
ISBN: 9781370558001
Publisher: Michel Anders
Publication: August 2, 2016
Imprint: Smashwords Edition
Language: English

This primer on writing Blender add-ons aims to be short an sweet and pretty fast paced. This means that we cover quite a lot of concepts in a short time but I have provided links to additional information where relevant.

You also need to have some experience in writing Python programs but other than that you will find that writing Blender add-ons is surprisingly simple. Almost anything is possible due to the large amount of built-in functionality available from within Python and this huge collection of classes and functions might be a little bewildering to navigate but the basics of a Blender add-on are easy to grasp in just a few hours.

In this primer you will start with an almost trivial add-on and work your way to a full fledged add-on that manipulates meshes and is fully integrated with Blender own graphical user interface, complete with user configurable properties and custom icons.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This primer on writing Blender add-ons aims to be short an sweet and pretty fast paced. This means that we cover quite a lot of concepts in a short time but I have provided links to additional information where relevant.

You also need to have some experience in writing Python programs but other than that you will find that writing Blender add-ons is surprisingly simple. Almost anything is possible due to the large amount of built-in functionality available from within Python and this huge collection of classes and functions might be a little bewildering to navigate but the basics of a Blender add-on are easy to grasp in just a few hours.

In this primer you will start with an almost trivial add-on and work your way to a full fledged add-on that manipulates meshes and is fully integrated with Blender own graphical user interface, complete with user configurable properties and custom icons.

More books from Computer Graphics

Cover of the book Photoshop: Stupid. Simple. Photoshop - A Noobie's Guide to Using Photoshop TODAY by Michel Anders
Cover of the book Computer Assisted and Robotic Endoscopy and Clinical Image-Based Procedures by Michel Anders
Cover of the book Computer Vision -- ACCV 2014 by Michel Anders
Cover of the book 魔幻彩繪:蒙其教你Painter電玩美術繪圖 by Michel Anders
Cover of the book Digital Video with Adobe Creative Cloud Classroom in a Book by Michel Anders
Cover of the book Learning Flash CS4 Professional by Michel Anders
Cover of the book Computer Vision – ECCV 2018 by Michel Anders
Cover of the book Advanced High Dynamic Range Imaging by Michel Anders
Cover of the book Getting Started with Lumion 3D by Michel Anders
Cover of the book 2018 Best Resources for Fonts & Icons by Michel Anders
Cover of the book Video Bioinformatics by Michel Anders
Cover of the book Spinal Imaging and Image Analysis by Michel Anders
Cover of the book Theory, Methodology, Tools and Applications for Modeling and Simulation of Complex Systems by Michel Anders
Cover of the book The Painter Wow! Book by Michel Anders
Cover of the book Instant AutoIt Scripting by Michel Anders
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy