Designing Immersive Video Games Using 3DUI Technologies

Improving the Gamer's User Experience

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Application Software, Computer Graphics, General Computing
Cover of the book Designing Immersive Video Games Using 3DUI Technologies by Arun K. Kulshreshth, Joseph J. LaViola Jr., Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Arun K. Kulshreshth, Joseph J. LaViola Jr. ISBN: 9783319779539
Publisher: Springer International Publishing Publication: May 29, 2018
Imprint: Springer Language: English
Author: Arun K. Kulshreshth, Joseph J. LaViola Jr.
ISBN: 9783319779539
Publisher: Springer International Publishing
Publication: May 29, 2018
Imprint: Springer
Language: English

A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.

These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. 

This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.

These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. 

This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.

More books from Springer International Publishing

Cover of the book Rationality Problems in Algebraic Geometry by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Cardiac Fibrosis and Heart Failure: Cause or Effect? by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Interventional Critical Care by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Pitfalls in Diagnostic Cytopathology With Key Differentiating Cytologic Features by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book The OECD and the International Political Economy Since 1948 by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book A Holistic Approach to Ship Design by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book HCI in Business, Government and Organizations. Information Systems and Analytics by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book PRIMA 2016: Principles and Practice of Multi-Agent Systems by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Histone Recognition by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Memorized Discrete Systems and Time-delay by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Spirituality across Disciplines: Research and Practice: by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Twenty-First Century Quantum Mechanics: Hilbert Space to Quantum Computers by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Advances in Mathematical Methods and High Performance Computing by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Disability in the Global South by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book TRP Channels in Sensory Transduction by Arun K. Kulshreshth, Joseph J. LaViola Jr.
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy