Emotion in Video Game Soundtracking

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Application Software, Multimedia, General Computing
Cover of the book Emotion in Video Game Soundtracking by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319722726
Publisher: Springer International Publishing Publication: February 9, 2018
Imprint: Springer Language: English
Author:
ISBN: 9783319722726
Publisher: Springer International Publishing
Publication: February 9, 2018
Imprint: Springer
Language: English

This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack.  Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking  are outlined,  before a series of cutting edge examples are given.  These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack.  Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking  are outlined,  before a series of cutting edge examples are given.  These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

More books from Springer International Publishing

Cover of the book Disaster Forensics by
Cover of the book Holistic Active Management of Non-Performing Loans by
Cover of the book Information and Communication Technologies in Education, Research, and Industrial Applications by
Cover of the book Combined Cycle Driven Efficiency for Next Generation Nuclear Power Plants by
Cover of the book Road Vehicle Automation 4 by
Cover of the book Humanities Data in R by
Cover of the book Statistical Analysis of Proteomics, Metabolomics, and Lipidomics Data Using Mass Spectrometry by
Cover of the book Modal Epistemology After Rationalism by
Cover of the book B Corp Entrepreneurs by
Cover of the book Hybrid and Fully Thermoelectric Solar Harvesting by
Cover of the book Managing BRCA Mutation Carriers by
Cover of the book Watermarking Techniques for Copyright Protection of Videos by
Cover of the book The Social and Human Sciences in Global Power Relations by
Cover of the book The Relevance of Academic Work in Comparative Perspective by
Cover of the book The Vertebrate Blood-Gas Barrier in Health and Disease by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy