Evolutionary Game Design

Nonfiction, Computers, Advanced Computing, Artificial Intelligence, Computer Science, General Computing
Cover of the book Evolutionary Game Design by Cameron Browne, Springer London
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Author: Cameron Browne ISBN: 9781447121794
Publisher: Springer London Publication: September 15, 2011
Imprint: Springer Language: English
Author: Cameron Browne
ISBN: 9781447121794
Publisher: Springer London
Publication: September 15, 2011
Imprint: Springer
Language: English

The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.

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