Frictionless

Build Better Video Games, Attract and Retain Players, Grow Revenue

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games
Cover of the book Frictionless by Nelson Rodriguez, BookBaby
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Author: Nelson Rodriguez ISBN: 9781483599458
Publisher: BookBaby Publication: April 6, 2017
Imprint: BookBaby Language: English
Author: Nelson Rodriguez
ISBN: 9781483599458
Publisher: BookBaby
Publication: April 6, 2017
Imprint: BookBaby
Language: English
For over 30 years, the video game industry has always changed. From arcades to home consoles to online digital distribution to VR immersion, technological innovations have been many and drastic. The sudden appearance and popularity of new and social media — to say nothing of the game-changer that is crowdfunding — mean that players are now in a position to directly interact with their favorite brands, and they've come to be capable of exerting influence regarding development decisions. There’s nothing easy or straightforward about video game creation. It can take thousands of hours over many years. And that's not accounting for player acquisition, community-building, and maintaining the infrastructure. How does a company balance all these development, marketing and tech factors to build and retain an enthusiastic and loyal player base? This book examines the key stages of getting a video game to market, from concept to beyond launch, with a laser focus on identifying the stumbling blocks — "frictions" — that your players might experience during play and in their interactions with the studio or publisher. It illustrates how smart, proactive design and integrity-based player engagement can eliminate friction for players, and improve your business. There might not be a "perfect game," but when dev studios and publishers strive to become FRICTIONLESS - from game concept to long after release - they build trust and inspire loyalty with their audience of players and fans.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
For over 30 years, the video game industry has always changed. From arcades to home consoles to online digital distribution to VR immersion, technological innovations have been many and drastic. The sudden appearance and popularity of new and social media — to say nothing of the game-changer that is crowdfunding — mean that players are now in a position to directly interact with their favorite brands, and they've come to be capable of exerting influence regarding development decisions. There’s nothing easy or straightforward about video game creation. It can take thousands of hours over many years. And that's not accounting for player acquisition, community-building, and maintaining the infrastructure. How does a company balance all these development, marketing and tech factors to build and retain an enthusiastic and loyal player base? This book examines the key stages of getting a video game to market, from concept to beyond launch, with a laser focus on identifying the stumbling blocks — "frictions" — that your players might experience during play and in their interactions with the studio or publisher. It illustrates how smart, proactive design and integrity-based player engagement can eliminate friction for players, and improve your business. There might not be a "perfect game," but when dev studios and publishers strive to become FRICTIONLESS - from game concept to long after release - they build trust and inspire loyalty with their audience of players and fans.

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