Game Development Using Python

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Programming, Software Development, Programming Languages
Cover of the book Game Development Using Python by James R. Parker, Mercury Learning & Information
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Author: James R. Parker ISBN: 9781683921813
Publisher: Mercury Learning & Information Publication: December 3, 2018
Imprint: Mercury Learning & Information Language: English
Author: James R. Parker
ISBN: 9781683921813
Publisher: Mercury Learning & Information
Publication: December 3, 2018
Imprint: Mercury Learning & Information
Language: English

This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. The companion disc contains all of the resources described in the book, e.g. example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook.

 Features:

  • Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more
  • Includes a companion disc with example code, games assets, and color figures

Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. The companion disc contains all of the resources described in the book, e.g. example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook.

 Features:

Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

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