Game Theory: A Simple Introduction

Nonfiction, Science & Nature, Mathematics, Game Theory, Business & Finance, Management & Leadership, Decision Making & Problem Solving
Cover of the book Game Theory: A Simple Introduction by K.H. Erickson, K.H. Erickson
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Author: K.H. Erickson ISBN: 9781301482726
Publisher: K.H. Erickson Publication: September 15, 2013
Imprint: Smashwords Edition Language: English
Author: K.H. Erickson
ISBN: 9781301482726
Publisher: K.H. Erickson
Publication: September 15, 2013
Imprint: Smashwords Edition
Language: English

Game Theory: A Simple Introduction offers an accessible and enjoyable guide to the basic principles and extensive applications of game theory.

Understand a game matrix, the prisoners’ dilemma, dominant and mixed strategies, zero-sum games, Pareto efficiency, the Nash equilibrium, and the power of asymmetric information.

Calculate payoffs and outcomes in games involving characters such as Jack and Jill, or Frodo and Gollum. Look at the effects of altruism and hatred on games, and see how games can change over time.

Explore examples looking at gang members, free riders, global governance, a long-term relationship, competing corporations, advertisers and their customers, along with familiar hawk-dove and chicken games.

See game players use every trick in the book to get what they want, with over 50 images to guide through the steps they use to play the game.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Game Theory: A Simple Introduction offers an accessible and enjoyable guide to the basic principles and extensive applications of game theory.

Understand a game matrix, the prisoners’ dilemma, dominant and mixed strategies, zero-sum games, Pareto efficiency, the Nash equilibrium, and the power of asymmetric information.

Calculate payoffs and outcomes in games involving characters such as Jack and Jill, or Frodo and Gollum. Look at the effects of altruism and hatred on games, and see how games can change over time.

Explore examples looking at gang members, free riders, global governance, a long-term relationship, competing corporations, advertisers and their customers, along with familiar hawk-dove and chicken games.

See game players use every trick in the book to get what they want, with over 50 images to guide through the steps they use to play the game.

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