Gamelife

A Memoir

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Biography & Memoir, Literary
Cover of the book Gamelife by Michael W. Clune, Farrar, Straus and Giroux
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Author: Michael W. Clune ISBN: 9780374713171
Publisher: Farrar, Straus and Giroux Publication: September 15, 2015
Imprint: Farrar, Straus and Giroux Language: English
Author: Michael W. Clune
ISBN: 9780374713171
Publisher: Farrar, Straus and Giroux
Publication: September 15, 2015
Imprint: Farrar, Straus and Giroux
Language: English

You have been awakened.

Floppy disk inserted, computer turned on, a whirring, and then this sentence, followed by a blinking cursor. So begins Suspended, the first computer game to obsess seven-year-old Michael, to worm into his head and change his sense of reality. Thirty years later he will write: "Computer games have taught me the things you can't learn from people."

Gamelife is the memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes train Michael's eyes for the uncanny side of 1980s suburban Illinois. A game about pirates yields clues to the drama of cafeteria politics and locker-room hazing. And in the year of his parents' divorce, a spaceflight simulator opens a hole in reality.

In telling the story of his youth through seven computer games, Michael W. Clune captures the part of childhood we live alone.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

You have been awakened.

Floppy disk inserted, computer turned on, a whirring, and then this sentence, followed by a blinking cursor. So begins Suspended, the first computer game to obsess seven-year-old Michael, to worm into his head and change his sense of reality. Thirty years later he will write: "Computer games have taught me the things you can't learn from people."

Gamelife is the memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes train Michael's eyes for the uncanny side of 1980s suburban Illinois. A game about pirates yields clues to the drama of cafeteria politics and locker-room hazing. And in the year of his parents' divorce, a spaceflight simulator opens a hole in reality.

In telling the story of his youth through seven computer games, Michael W. Clune captures the part of childhood we live alone.

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