Gamification-Based E-Learning Strategies for Computer Programming Education

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Reference & Language, Education & Teaching, Teaching, Computers & Technology
Cover of the book Gamification-Based E-Learning Strategies for Computer Programming Education by , IGI Global
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781522510369
Publisher: IGI Global Publication: August 23, 2016
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781522510369
Publisher: IGI Global
Publication: August 23, 2016
Imprint: Information Science Reference
Language: English
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

More books from IGI Global

Cover of the book Packaging Digital Information for Enhanced Learning and Analysis by
Cover of the book Complexity Science, Living Systems, and Reflexing Interfaces by
Cover of the book Adoption of Virtual Technologies for Business, Educational, and Governmental Advancements by
Cover of the book Modern Trends Surrounding Information Technology Standards and Standardization within Organizations by
Cover of the book Mobile Devices and Smart Gadgets in Human Rights by
Cover of the book Analyzing Human Behavior in Cyberspace by
Cover of the book Development of Distributed Systems from Design to Application and Maintenance by
Cover of the book Digital Governance and E-Government Principles Applied to Public Procurement by
Cover of the book Organizational Knowledge Facilitation through Communities of Practice in Emerging Markets by
Cover of the book Intelligent Tutoring Systems in E-Learning Environments by
Cover of the book Emerging Research on Swarm Intelligence and Algorithm Optimization by
Cover of the book Optimum Design of Renewable Energy Systems by
Cover of the book Governance, Communication, and Innovation in a Knowledge Intensive Society by
Cover of the book Simulation in Computational Finance and Economics by
Cover of the book Impacts of the Media on African Socio-Economic Development by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy