Getting Started with Physical, mental ray, and Autodesk Materials in 3ds Max 2017

Nonfiction, Computers, Application Software, Computer Graphics
Cover of the book Getting Started with Physical, mental ray, and Autodesk Materials in 3ds Max 2017 by Ravi Conor, ROC
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Ravi Conor ISBN: 9781386201946
Publisher: ROC Publication: October 22, 2017
Imprint: Language: English
Author: Ravi Conor
ISBN: 9781386201946
Publisher: ROC
Publication: October 22, 2017
Imprint:
Language: English

Why this Book?
The Getting Started with Physical, mental ray, and Autodesk Materials in 3ds Max 2017, 2nd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning mental ray, physical, and Autodesk materials in 3ds Max.
 
This brilliant guide takes you step-by-step through the whole process of texturing with mental ray, physical, and Autodesk materials in 3ds Max. From the very first pages, the users of the book will learn how to effectively use mental ray, Physical, and Autodesk materials in 3ds Max.

What are the main features of the book?
•    The book is written using 3ds Max 2017 in an easy to understand language.
•    General and Scanline materials/maps explained.
•    Autodesk, Physical, and mental ray materials explained.
•    11 Hands-on exercises to hone your skills.
•    Detailed coverage of tools and features.
•    Additional tips, guidance, and advice is provided.
•    Important terms are in bold face so that you never miss them.
•    Support for the technical aspect of the book.
•    3ds Max files and textures used are available for download from the accompanying website.

more info: http://www.risingpolygon.co/search/label/Free%20eBooks

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Why this Book?
The Getting Started with Physical, mental ray, and Autodesk Materials in 3ds Max 2017, 2nd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning mental ray, physical, and Autodesk materials in 3ds Max.
 
This brilliant guide takes you step-by-step through the whole process of texturing with mental ray, physical, and Autodesk materials in 3ds Max. From the very first pages, the users of the book will learn how to effectively use mental ray, Physical, and Autodesk materials in 3ds Max.

What are the main features of the book?
•    The book is written using 3ds Max 2017 in an easy to understand language.
•    General and Scanline materials/maps explained.
•    Autodesk, Physical, and mental ray materials explained.
•    11 Hands-on exercises to hone your skills.
•    Detailed coverage of tools and features.
•    Additional tips, guidance, and advice is provided.
•    Important terms are in bold face so that you never miss them.
•    Support for the technical aspect of the book.
•    3ds Max files and textures used are available for download from the accompanying website.

more info: http://www.risingpolygon.co/search/label/Free%20eBooks

More books from Computer Graphics

Cover of the book Speech and Computer by Ravi Conor
Cover of the book Virtual und Augmented Reality (VR / AR) by Ravi Conor
Cover of the book Graphs in Biomedical Image Analysis and Integrating Medical Imaging and Non-Imaging Modalities by Ravi Conor
Cover of the book Vector Basic Training by Ravi Conor
Cover of the book Computer Vision, Imaging and Computer Graphics Theory and Applications by Ravi Conor
Cover of the book HTML5 canvas in real time by Ravi Conor
Cover of the book Adobe Photoshop CS4 by Ravi Conor
Cover of the book Computer Vision – ECCV 2018 by Ravi Conor
Cover of the book Multimedia Programming with Pure Data by Ravi Conor
Cover of the book 101 Windows 8 by Ravi Conor
Cover of the book I, Avatar: The Culture and Consequences of Having a Second Life by Ravi Conor
Cover of the book Multiple View Geometry in Computer Vision by Ravi Conor
Cover of the book Digital Illustration Fundamentals by Ravi Conor
Cover of the book Mazes for Programmers by Ravi Conor
Cover of the book Gesture Recognition by Ravi Conor
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy