Godot Engine Game Development in 24 Hours, Sams Teach Yourself

The Official Guide to Godot 3.0

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Godot Engine Game Development in 24 Hours, Sams Teach Yourself by Ariel Manzur, George Marques, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Ariel Manzur, George Marques ISBN: 9780134835211
Publisher: Pearson Education Publication: March 13, 2018
Imprint: Sams Publishing Language: English
Author: Ariel Manzur, George Marques
ISBN: 9780134835211
Publisher: Pearson Education
Publication: March 13, 2018
Imprint: Sams Publishing
Language: English

In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else.

Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques

Practical, hands-on examples show you how to apply what you learn

Quizzes and exercises help you test your knowledge and stretch your skills

Notes and tips point out shortcuts, solutions, and problems to avoid

 

Learn how to…

·         Install Godot, create projects, and use the visual editor

·         Master the scene system, and organize games with Scene Trees

·         Create 2D graphics, 3D graphics, and animations

·         Use basic and advanced scripting to perform many game tasks

·         Process player input from any source

·         Control game flow, configurations, and resources

·         Maximize realism with Godot’s physics and particle systems

·         Make the most of 3D shaders, materials, lighting, and shadows

·         Control effects and post-processing

·         Build richer, more sophisticated game universes with viewports

·         Develop networked games, from concepts to communication and input

·         Export games to the devices you’ve targeted

·         Integrate native code, third-party APIs, and engine extensions (bonus chapter)

 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else.

Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques

Practical, hands-on examples show you how to apply what you learn

Quizzes and exercises help you test your knowledge and stretch your skills

Notes and tips point out shortcuts, solutions, and problems to avoid

 

Learn how to…

·         Install Godot, create projects, and use the visual editor

·         Master the scene system, and organize games with Scene Trees

·         Create 2D graphics, 3D graphics, and animations

·         Use basic and advanced scripting to perform many game tasks

·         Process player input from any source

·         Control game flow, configurations, and resources

·         Maximize realism with Godot’s physics and particle systems

·         Make the most of 3D shaders, materials, lighting, and shadows

·         Control effects and post-processing

·         Build richer, more sophisticated game universes with viewports

·         Develop networked games, from concepts to communication and input

·         Export games to the devices you’ve targeted

·         Integrate native code, third-party APIs, and engine extensions (bonus chapter)

 

More books from Pearson Education

Cover of the book Microsoft Excel 2019 Data Analysis and Business Modeling by Ariel Manzur, George Marques
Cover of the book To Kill a Mockingbird: York Notes for GCSE by Ariel Manzur, George Marques
Cover of the book Refactoring by Ariel Manzur, George Marques
Cover of the book The Art of Boudoir Photography by Ariel Manzur, George Marques
Cover of the book The Adobe Photoshop CS3 Book for Digital Photographers by Ariel Manzur, George Marques
Cover of the book Beyond the C++ Standard Library by Ariel Manzur, George Marques
Cover of the book Hack This by Ariel Manzur, George Marques
Cover of the book The Photoshop Productivity Series by Ariel Manzur, George Marques
Cover of the book Basic Principles and Calculations in Process Technology by Ariel Manzur, George Marques
Cover of the book Digital Modeling by Ariel Manzur, George Marques
Cover of the book Implementing Responsive Design by Ariel Manzur, George Marques
Cover of the book The cdma2000 System for Mobile Communications by Ariel Manzur, George Marques
Cover of the book Microsoft System Center Optimizing Service Manager by Ariel Manzur, George Marques
Cover of the book Facebook Marketing: Leveraging Facebook's Features for Your Marketing Campaigns by Ariel Manzur, George Marques
Cover of the book Setting Up a Digital Print Studio by Ariel Manzur, George Marques
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy