Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Nonfiction, Computers, Application Software, CAD/CAM, General Computing
Cover of the book Grome Terrain Modeling with Ogre3D, UDK, and Unity3D by Richard Hawley, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Richard Hawley ISBN: 9781849699402
Publisher: Packt Publishing Publication: February 18, 2013
Imprint: Packt Publishing Language: English
Author: Richard Hawley
ISBN: 9781849699402
Publisher: Packt Publishing
Publication: February 18, 2013
Imprint: Packt Publishing
Language: English
This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If youre a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If youre a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.

More books from Packt Publishing

Cover of the book Building Applications with Spring 5 and Kotlin by Richard Hawley
Cover of the book Implementing Cloud Storage with OpenStack Swift by Richard Hawley
Cover of the book Ubuntu Server Cookbook by Richard Hawley
Cover of the book Beginning C# 7 Hands-On – The Core Language by Richard Hawley
Cover of the book RESTful Java Patterns and Best Practices by Richard Hawley
Cover of the book Building Bots with Microsoft Bot Framework by Richard Hawley
Cover of the book Unity Virtual Reality Projects by Richard Hawley
Cover of the book Microsoft SharePoint 2010 development cookbook by Richard Hawley
Cover of the book Machine Learning with scikit-learn Quick Start Guide by Richard Hawley
Cover of the book Processing 2: Creative Coding Hotshot by Richard Hawley
Cover of the book Applying and Extending Oracle Spatial by Richard Hawley
Cover of the book Beginning C++ Game Programming by Richard Hawley
Cover of the book Beginning Data Science with Python and Jupyter by Richard Hawley
Cover of the book INSTANT Windows PowerShell by Richard Hawley
Cover of the book Building Modern Web Applications Using Angular by Richard Hawley
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy