HTML5 Games

Creating Fun with HTML5, CSS3 and WebGL

Nonfiction, Computers, Internet, Web Development, HTML, SGML, VRML, Programming, Programming Languages, & VRML
Cover of the book HTML5 Games by Jacob Seidelin, Wiley
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Author: Jacob Seidelin ISBN: 9781118855454
Publisher: Wiley Publication: February 10, 2014
Imprint: Wiley Language: English
Author: Jacob Seidelin
ISBN: 9781118855454
Publisher: Wiley
Publication: February 10, 2014
Imprint: Wiley
Language: English

***HTML5 Games***shows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets.

Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.

Topics include:

  • Dealing with backwards compatibility
  • Generating level data
  • Making iOS and Android web apps
  • Taking your game offline
  • Using Web Workers
  • Persistent Game Data
  • Drawing with Canvas
  • Capturing player input
  • Creating 3D graphics with WebGL
  • Textures and lighting
  • Sound with HTML5 Audio

And more…

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

***HTML5 Games***shows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets.

Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.

Topics include:

And more…

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