Human Walking in Virtual Environments

Perception, Technology, and Applications

Nonfiction, Science & Nature, Technology, Automation, Computers, Advanced Computing, Engineering, Computer Vision
Cover of the book Human Walking in Virtual Environments by , Springer New York
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781441984326
Publisher: Springer New York Publication: May 15, 2013
Imprint: Springer Language: English
Author:
ISBN: 9781441984326
Publisher: Springer New York
Publication: May 15, 2013
Imprint: Springer
Language: English

This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

More books from Springer New York

Cover of the book Embedded Memory Design for Multi-Core and Systems on Chip by
Cover of the book West Nile Encephalitis Virus Infection by
Cover of the book Ventricular/Vascular Coupling by
Cover of the book Kernel Learning Algorithms for Face Recognition by
Cover of the book New Techniques for Thoracic Outlet Syndromes by
Cover of the book The Heat Kernel and Theta Inversion on SL2(C) by
Cover of the book Essential Radiology for Sports Medicine by
Cover of the book The Creation of Aesthetic Plastic Surgery by
Cover of the book Reconfigurable Networks-on-Chip by
Cover of the book The Clinician’s Guide to the Treatment of Obesity by
Cover of the book Presentations, Demos, and Training Sessions by
Cover of the book Electronic Properties of Materials by
Cover of the book MCR 2009 by
Cover of the book The Ideal Result by
Cover of the book Infinite Dimensional Dynamical Systems by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy