Identity and Play in Interactive Digital Media

Ergodic Ontogeny

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Social & Cultural Studies, Social Science
Cover of the book Identity and Play in Interactive Digital Media by Sara M. Cole, Taylor and Francis
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Author: Sara M. Cole ISBN: 9781315390765
Publisher: Taylor and Francis Publication: March 16, 2017
Imprint: Routledge Language: English
Author: Sara M. Cole
ISBN: 9781315390765
Publisher: Taylor and Francis
Publication: March 16, 2017
Imprint: Routledge
Language: English

Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media studies. Included in such non-print texts are interactive media forms like computer or video games that can be understood in similar, though distinct, terms as texts that are read by their users. This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, these texts. This work explores the concept of ergodic ontogeny: the mental development resulting from interactive digital media play experiences causing change in personal identity.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media studies. Included in such non-print texts are interactive media forms like computer or video games that can be understood in similar, though distinct, terms as texts that are read by their users. This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, these texts. This work explores the concept of ergodic ontogeny: the mental development resulting from interactive digital media play experiences causing change in personal identity.

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