Imaginary Games

Nonfiction, Religion & Spirituality, Philosophy, Aesthetics
Cover of the book Imaginary Games by Chris Bateman, John Hunt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Chris Bateman ISBN: 9781846949425
Publisher: John Hunt Publishing Publication: November 16, 2011
Imprint: John Hunt Publishing Language: English
Author: Chris Bateman
ISBN: 9781846949425
Publisher: John Hunt Publishing
Publication: November 16, 2011
Imprint: John Hunt Publishing
Language: English

Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Kendall Walton's prop theory explains how we interact with paintings, novels, movies and other artworks in terms of imaginary games, like a child's game of make-believe, wherein the artwork acts as a prop prescribing specific imaginings, and in this view there can be no question that games are indeed a strange and wonderful form of art. In Imaginary Games, game designer and philosopher Chris Bateman expands Walton's prop theory to videogames, board games, collectible card games like Pokémon and Magic: the Gathering, and tabletop role-playing games like Dungeons & Dragons. The book explores the many different fictional worlds that influence the modern world, the ethics of games, and the curious role the imagination plays in everything from religion to science and mathematics.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Kendall Walton's prop theory explains how we interact with paintings, novels, movies and other artworks in terms of imaginary games, like a child's game of make-believe, wherein the artwork acts as a prop prescribing specific imaginings, and in this view there can be no question that games are indeed a strange and wonderful form of art. In Imaginary Games, game designer and philosopher Chris Bateman expands Walton's prop theory to videogames, board games, collectible card games like Pokémon and Magic: the Gathering, and tabletop role-playing games like Dungeons & Dragons. The book explores the many different fictional worlds that influence the modern world, the ethics of games, and the curious role the imagination plays in everything from religion to science and mathematics.

More books from John Hunt Publishing

Cover of the book The Writer's Internet by Chris Bateman
Cover of the book Wisdom from the Christian Mystics: How to Pray the Christian Way by Chris Bateman
Cover of the book Kitchen Witchcraft by Chris Bateman
Cover of the book The Optimized Woman by Chris Bateman
Cover of the book Hungry Capital by Chris Bateman
Cover of the book The Barefoot Indian by Chris Bateman
Cover of the book A Beard In Nepal by Chris Bateman
Cover of the book Natural Born Shamans - A Spiritual Toolkit for Life by Chris Bateman
Cover of the book Ignoble Displacement by Chris Bateman
Cover of the book Bread Not Stones by Chris Bateman
Cover of the book The Worst Generation by Chris Bateman
Cover of the book Atheism Reclaimed by Chris Bateman
Cover of the book How to Listen to a Gemini by Chris Bateman
Cover of the book Dog Days by Chris Bateman
Cover of the book 90 Days of Heat by Chris Bateman
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy