Immersive Gameplay

Essays on Participatory Media and Role-Playing

Nonfiction, Entertainment, Television, Performing Arts, Games
Cover of the book Immersive Gameplay by , McFarland & Company, Inc., Publishers
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9780786492374
Publisher: McFarland & Company, Inc., Publishers Publication: January 10, 2014
Imprint: Language: English
Author:
ISBN: 9780786492374
Publisher: McFarland & Company, Inc., Publishers
Publication: January 10, 2014
Imprint:
Language: English

This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.

More books from McFarland & Company, Inc., Publishers

Cover of the book Warrior Kings of Sweden by
Cover of the book In North Korea by
Cover of the book Nicolas Winding Refn and the Violence of Art by
Cover of the book Civil War Hospital Newspapers by
Cover of the book The Olympic Club of New Orleans by
Cover of the book The Pond Mountain Chronicle by
Cover of the book Richard III and the Princes in the Tower by
Cover of the book The Chinese Information War by
Cover of the book Churchill in North America, 1929 by
Cover of the book United States Revenue and Coast Guard Cutters in Naval Warfare, 1790-1918 by
Cover of the book Shakespeare's Daughters by
Cover of the book Universal Terrors, 1951-1955 by
Cover of the book The Dreyfus Affair and the Rise of the French Public Intellectual by
Cover of the book Military Leadership Lessons for Public Service by
Cover of the book Movies as History by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy