Interactive Digital Narrative

History, Theory and Practice

Nonfiction, Computers, Advanced Computing, Artificial Intelligence, Social & Cultural Studies, Social Science
Cover of the book Interactive Digital Narrative by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781317668671
Publisher: Taylor and Francis Publication: April 10, 2015
Imprint: Routledge Language: English
Author:
ISBN: 9781317668671
Publisher: Taylor and Francis
Publication: April 10, 2015
Imprint: Routledge
Language: English

The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.

More books from Taylor and Francis

Cover of the book Political Economy from Below by
Cover of the book Indian Mass Media and the Politics of Change by
Cover of the book Capitalism, Class Conflict and the New Middle Class (RLE Social Theory) by
Cover of the book Developing Managers Through Project-Based Learning by
Cover of the book The Formation of Kurdishness in Turkey by
Cover of the book Neo-Medievalism and Civil Wars by
Cover of the book Reconstructing the Lifelong Learner by
Cover of the book Intermediate Spanish by
Cover of the book Differentiated Instruction by
Cover of the book Global Talent Management by
Cover of the book Logic, Probability, and Presumptions in Legal Reasoning by
Cover of the book The Migration Industry and the Commercialization of International Migration by
Cover of the book Issues in Aging by
Cover of the book Cognitive Behavioural Therapy for Adolescents and Young Adults by
Cover of the book Public Corruption by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy