Interactivity, Game Creation, Design, Learning, and Innovation

5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

Nonfiction, Computers, Application Software, Multimedia, Advanced Computing, Computer Science, History
Cover of the book Interactivity, Game Creation, Design, Learning, and Innovation by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319558349
Publisher: Springer International Publishing Publication: March 17, 2017
Imprint: Springer Language: English
Author:
ISBN: 9783319558349
Publisher: Springer International Publishing
Publication: March 17, 2017
Imprint: Springer
Language: English

This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”.
The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”.
The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.

More books from Springer International Publishing

Cover of the book New Perspectives in Medical Records by
Cover of the book Macroeconomic Policy by
Cover of the book Language Production, Cognition, and the Lexicon by
Cover of the book Political Violence, Armed Conflict, and Youth Adjustment by
Cover of the book Fundamentals of Electrical Drives by
Cover of the book A Journey Around the Different Scales Involved in the Description of Matter and Complex Systems by
Cover of the book Surviving the 21st Century by
Cover of the book Advanced Materials for Integrated Optical Waveguides by
Cover of the book Mathematics Education in a Context of Inequity, Poverty and Language Diversity by
Cover of the book Design and Society: Social Issues in Technological Design by
Cover of the book Voting Power and Procedures by
Cover of the book Porcelain to Silica Bricks by
Cover of the book The Economics of Addictive Behaviours Volume II by
Cover of the book International Handbook of Juvenile Justice by
Cover of the book Mathematical Analysis, Approximation Theory and Their Applications by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy