Author: | The Saber | ISBN: | 9781370339082 |
Publisher: | The Saber | Publication: | January 2, 2017 |
Imprint: | Smashwords Edition | Language: | English |
Author: | The Saber |
ISBN: | 9781370339082 |
Publisher: | The Saber |
Publication: | January 2, 2017 |
Imprint: | Smashwords Edition |
Language: | English |
The next level of gaming is here, with the participants fully in the game! It's all fun and games until the program gets a bug. Then things get deadly for Todd, Wanda, and Harry. And they are helplessly trapped in a virtual world of their own design.
Harry, Wanda, and Todd love to play role-playing games. Harry has designed a system where implants have been placed in each of their brains so they could see the adventure and take total part in the game. They each design their story, dress up accordingly, and the computer takes them to mythical and far off realms. This is all fun for the trio, until a bug gets into the program and they are trapped in a virtual world of their own making. All of the safeguards have been dropped, and they find themselves facing creatures and monsters only found in the realm of fantasy stories. With the very real possibility of physical harm or worse, they must escape a virtual world gone mad.
The next level of gaming is here, with the participants fully in the game! It's all fun and games until the program gets a bug. Then things get deadly for Todd, Wanda, and Harry. And they are helplessly trapped in a virtual world of their own design.
Harry, Wanda, and Todd love to play role-playing games. Harry has designed a system where implants have been placed in each of their brains so they could see the adventure and take total part in the game. They each design their story, dress up accordingly, and the computer takes them to mythical and far off realms. This is all fun for the trio, until a bug gets into the program and they are trapped in a virtual world of their own making. All of the safeguards have been dropped, and they find themselves facing creatures and monsters only found in the realm of fantasy stories. With the very real possibility of physical harm or worse, they must escape a virtual world gone mad.