Introduction to Game Physics with Box2D

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, General Computing
Cover of the book Introduction to Game Physics with Box2D by Ian Parberry, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Ian Parberry ISBN: 9781498785808
Publisher: CRC Press Publication: April 8, 2016
Imprint: CRC Press Language: English
Author: Ian Parberry
ISBN: 9781498785808
Publisher: CRC Press
Publication: April 8, 2016
Imprint: CRC Press
Language: English

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games.

Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos.

This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games.

Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos.

This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

More books from CRC Press

Cover of the book Constructive Communication by Ian Parberry
Cover of the book Internet of Nano-Things and Wireless Body Area Networks (WBAN) by Ian Parberry
Cover of the book Vehicle Electronic Systems and Fault Diagnosis by Ian Parberry
Cover of the book Elements of Concave Analysis and Applications by Ian Parberry
Cover of the book Biology and Ecology of Pharmaceutical Marine Mollusks by Ian Parberry
Cover of the book Elevator Traffic Handbook by Ian Parberry
Cover of the book Innovative Processing Technologies for Foods with Bioactive Compounds by Ian Parberry
Cover of the book Prepare to Board! Creating Story and Characters for Animated Features and Shorts by Ian Parberry
Cover of the book CRC Handbook of Marine Mammal Medicine by Ian Parberry
Cover of the book The New MRCPsych Paper II Practice MCQs and EMIs by Ian Parberry
Cover of the book Multidimensional Analysis and Discrete Models by Ian Parberry
Cover of the book Advances in Gear Design and Manufacture by Ian Parberry
Cover of the book Introduction to Mental Health by Ian Parberry
Cover of the book Statistical Analysis of Reliability and Life-Testing Models by Ian Parberry
Cover of the book Models for Design by Ian Parberry
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy