IT Through Experiential Learning

Learn, Deploy and Adopt IT through Gamification

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Database Management, Data Processing, General Computing
Cover of the book IT Through Experiential Learning by Shreekant W Shiralkar, Apress
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Shreekant W Shiralkar ISBN: 9781484224212
Publisher: Apress Publication: November 18, 2016
Imprint: Apress Language: English
Author: Shreekant W Shiralkar
ISBN: 9781484224212
Publisher: Apress
Publication: November 18, 2016
Imprint: Apress
Language: English

This concise book shows you how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to your business needs through an innovative, game-based approach.

Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You’ll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios.

Make IT Through Experiential Learning one of your valued resources today.

What You'll Learn:

  • Innovative and proven IT-related application scenarios

  • Generic management and leadership skill development 

  • Guidance for applying the learning methods for generating extraordinary results over conventional methods

Who This Book Is For:

IT professionals, higher education students, and those engaged in training and organizational development.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This concise book shows you how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to your business needs through an innovative, game-based approach.

Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You’ll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios.

Make IT Through Experiential Learning one of your valued resources today.

What You'll Learn:

Who This Book Is For:

IT professionals, higher education students, and those engaged in training and organizational development.

More books from Apress

Cover of the book Thinking in LINQ by Shreekant W Shiralkar
Cover of the book Financial Freedom by Shreekant W Shiralkar
Cover of the book Introducing InnoDB Cluster by Shreekant W Shiralkar
Cover of the book Beginning HTML5 Media by Shreekant W Shiralkar
Cover of the book Introduction to MATLAB for Engineers and Scientists by Shreekant W Shiralkar
Cover of the book The Definitive Guide to AdonisJs by Shreekant W Shiralkar
Cover of the book Pro PowerShell Desired State Configuration by Shreekant W Shiralkar
Cover of the book Spring Boot Messaging by Shreekant W Shiralkar
Cover of the book Design Patterns in Modern C++ by Shreekant W Shiralkar
Cover of the book Expanding Your Raspberry Pi by Shreekant W Shiralkar
Cover of the book Migrating to Swift from Web Development by Shreekant W Shiralkar
Cover of the book Design Patterns in PHP and Laravel by Shreekant W Shiralkar
Cover of the book Learn Unity 4 for iOS Game Development by Shreekant W Shiralkar
Cover of the book Beginning Android Wearables by Shreekant W Shiralkar
Cover of the book Beginning Android Games by Shreekant W Shiralkar
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy