Killer Game Programming in Java

Java Gaming & Graphics Programming

Nonfiction, Computers, Internet, Web Development, Java, Programming, Programming Languages
Cover of the book Killer Game Programming in Java by Andrew Davison, O'Reilly Media
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Andrew Davison ISBN: 9780596552909
Publisher: O'Reilly Media Publication: February 9, 2009
Imprint: O'Reilly Media Language: English
Author: Andrew Davison
ISBN: 9780596552909
Publisher: O'Reilly Media
Publication: February 9, 2009
Imprint: O'Reilly Media
Language: English

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.

Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.

Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

More books from O'Reilly Media

Cover of the book Java Message Service by Andrew Davison
Cover of the book AWS System Administration by Andrew Davison
Cover of the book Programming Entity Framework by Andrew Davison
Cover of the book Oracle Utilities Pocket Reference by Andrew Davison
Cover of the book ASP.NET 2.0: A Developer's Notebook by Andrew Davison
Cover of the book Premiere Elements 8: The Missing Manual by Andrew Davison
Cover of the book Privacy and Big Data by Andrew Davison
Cover of the book Understanding the Linux Kernel by Andrew Davison
Cover of the book Kinect Hacks by Andrew Davison
Cover of the book Security Power Tools by Andrew Davison
Cover of the book Learning Perl by Andrew Davison
Cover of the book Google Maps Hacks by Andrew Davison
Cover of the book JavaScript: The Definitive Guide by Andrew Davison
Cover of the book PayPal APIs: Up and Running by Andrew Davison
Cover of the book Mapping Experiences by Andrew Davison
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy