Learning Games

The Science and Art of Development

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Educational Theory, Educational Psychology
Cover of the book Learning Games by Scott J. Warren, Greg Jones, Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Scott J. Warren, Greg Jones ISBN: 9783319468297
Publisher: Springer International Publishing Publication: June 16, 2017
Imprint: Springer Language: English
Author: Scott J. Warren, Greg Jones
ISBN: 9783319468297
Publisher: Springer International Publishing
Publication: June 16, 2017
Imprint: Springer
Language: English

This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games.

 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games.

 

More books from Springer International Publishing

Cover of the book Responding to China’s Rise by Scott J. Warren, Greg Jones
Cover of the book Textile Trades, Consumer Cultures, and the Material Worlds of the Indian Ocean by Scott J. Warren, Greg Jones
Cover of the book The New Eastern Mediterranean by Scott J. Warren, Greg Jones
Cover of the book The Dental Reference Manual by Scott J. Warren, Greg Jones
Cover of the book Pop-up Retailing by Scott J. Warren, Greg Jones
Cover of the book Pediatric Forensic Evidence by Scott J. Warren, Greg Jones
Cover of the book The Ecological Role of Micro-organisms in the Antarctic Environment by Scott J. Warren, Greg Jones
Cover of the book Concepts, Methods and Applications of Quantum Systems in Chemistry and Physics by Scott J. Warren, Greg Jones
Cover of the book OpenSHMEM and Related Technologies. OpenSHMEM in the Era of Extreme Heterogeneity by Scott J. Warren, Greg Jones
Cover of the book Pronunciation Learning Strategies and Language Anxiety by Scott J. Warren, Greg Jones
Cover of the book Design of CMOS Analog Integrated Fractional-Order Circuits by Scott J. Warren, Greg Jones
Cover of the book Costas Loops by Scott J. Warren, Greg Jones
Cover of the book Translocal Childhoods and Family Mobility in East and North Europe by Scott J. Warren, Greg Jones
Cover of the book Human Work Interaction Design: Analysis and Interaction Design Methods for Pervasive and Smart Workplaces by Scott J. Warren, Greg Jones
Cover of the book The Tangwang Language by Scott J. Warren, Greg Jones
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy